∞
Cascade with a goal instead of a clock — free the figure from the rubble.
A new window every day — the same for everyone.
Window by window down into Anselm's mine. Each one harder. Too many mistakes and the run ends.
✦ Light shards with every level — and achievements for depth.
Cascade with a goal instead of a clock: clear enough rows before you run out of pieces, and free the figure from the rubble.
